It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. ×. And as much as this article is about the Civilizations themselves, it is also about the Civ 6 leader tier list, where we will discuss leader rankings. - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. Zulus : +3 loyalty in cities with a garrisoned unit, rising to +5 if it's a corps or army. If their culture output is strong enough they can get Nationalism before you, they can form armies before you can form corps, giving as much as a 22-point advantage. Preventing other civs from settling too close to your core cities (especially Phoenicia, which can circumvent loyalty. Let's start with the greatest weakness of this nation - your cities will have 30% lower production when. Per page: 9 18 30. 71 ratings. Note: This guide only covers content released prior to the Rise and Fall expansion. Units within two tiles of a Moai also gain a 10% combat strength bonus. The strength bonus stacks with a military alliance for a total boost of +10. Terminology used in this guide and not in-game is explained here. Phoenicia will also counter a complete domination (almost) by default, and Ottoman and Dutch could hold you off as well if the AI would have half a brain cell to do it. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Pericles led Athens and the Delian League as he simultaneously promoted arts and literature, bringing about the Golden Age of Athens. Award. The Celts have a strong early-game; they're usually the first to a Pantheon. Jul 19, 2018 #8 I have the feeling hills start biases can act as a kind of nudge towards mountains seeing as hill-heavy regions are often found near them. Terminology used in this guide and not in-game is explained here. I'd recommend aiming for a classical-era Dark Age followed by a. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Civilization VI: Gathering Storm introduces an active planet where geology and climatology present unique new challenges. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. 164 ratings. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. Per page: 9. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. You're right to point out the Futurism/fast GWAM generation synergy, and Pracinhas seem designed to synergise with Autocracy. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. Here, I detail Dutch strategies and counter-strategies. Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. 66 ratings. The "Other Guides" section of every Vanilla guide has links to every other Vanilla guide. . Having a naval unique unit might make you think that Pheonicia is geared towards military domination of the seas, the combination of Dido and Phoenicia's uniques are equally well. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Come the medieval era, the world shall tremble beneath the hooves of the Mongolian cavalry. . This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. The English civilization's symbol is a stylized version of Saint Edward's Crown, the centerpiece of England's coronation regalia. Previous breakdown: Greece, found here. Both civs get the eureka. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Award. 5 alliance points per turn and +5 strength when fighting the common enemy. Zigzagzigal [author] Jan 19, 2019 @ 8:34am Spain's tricky early-game is a little easier in Rise and Fall seeing as the Monasticism Dark Age wildcard and the Free Inquiry bonus allow them to get plenty of science while pushing for Holy Sites, Commercial Hubs and Harbours. Terminology used in this guide and not in-game is explained here. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization…30 ratings. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Zigzagzigal's Guides - Georgia (GS) By Zigzagzigal. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. When you and an ally are both at war with the same civ, gain +0. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. This guide goes into plenty of detail about Russian strategies, uniques and. There are other options, too. A very straightforward scientific civ, Korea makes a great introduction to Rise and Fall's mechanics. Led by the legendary queen Dido, fabled founder of Rome’s iconic rival city Carthage, Phoenicia has a pretty unparalleled ability to maintain a sprawling empire. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. The most interesting thing is that newbies might think that Gran Colombia might be underpowered, or that the best things in their toolkit are Haciendas or Llaneros. Start work on it in as many cities as. Embarked Settlers move faster than Barbarian Galleys. You can also use the River Goddess pantheon to make those quickly-built riverside Holy Sites add both +2 housing and +2 amenities. Conquering a city upgrades the selected land unit into a Corps or Army, if the proper Civics are unlocked . Terminology used in this guide and not in-game is explained here. We’ll keep an eye on new. 293 ratings. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my. Here, I detail Kongolese strategies and counter-strategies. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. As a game built for hardcore strategy players , Civilization 6 encourages the consideration of countless tactical actions to win games. But their real bonus is the +1 movement point. Personally, I found having a small stockpile wasn't. Eleanor of Aquitaine has a very unusual gameplan; while at first glance she seems to prefer a Cultural Victory, her strategy is much more complex. Following this guide requires the Gathering Storm expansion. Here, I detail Spanish strategies and counter. Award. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. . Special traits: Has a ranged attack with Range 2. This guide goes into plenty of detail about Byzantine (Byzantine as in of Byzantium, not as in excessively complicated) strategies. Zigzagzigal's Guide to the Huns (BNW) Introduction Note: The Huns require the Gods and Kings expansion. With corps thay are stronger than regular corps and coming much earlier, they have one of the most deadly medieval attacks in the whole game. So pacifist domination, though it sounds great on paper, will almost always just crash into logistic problems. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Rise and Fall Expansion. I was hidden behind a huge mountain range that cut my empire off from the rest of the continent. 190 ratings. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. Yes - Byzantium is a religious/warmonger hybrid which can neglect faith and science alike early in the game! A key early goal for Byzantium is to get to the medieval-era Divine Right civic as quickly as possible. Here, I detail Georgian strategies and counter-strategies. Here, I detail Phoenician strategies and counter-strategies. The whole structure of special skills, unique unit and district are focused on showing the great richness of Mansa Musa. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. Here, I detail Babylonian strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Award. 50 points/turn at war (remember 400 points is a loss of 1 amenity), 200 points/turn at peace and a one-off drop of 2000 points (or 5 amenities) when declaring peace. Maybe using a score-out-of-10 system, like Zigzagzigal did in his Civ V guides. < > 11. All base game civs, yes. 153 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Pre-Rise and Fall content packs. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions I avoided writing about variant gamemodes as making the main guides was a lot of work as it was, and a typical player learning a civ. What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold and city development. Pre-Rise and Fall content packs. Award. They are led by Philip II, under whom their default colors are red and yellow. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. When playing as Poland, you will want to start your own religion and use the other bonuses to strengthen your position. Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. Phoenicia offers excellent. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. As the guy who spent far too much time making guides for Civ 5, I thought I'd give it a shot in Civ 6 with this guide to Greece . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. The main oddities are Settler exploration and the move-capital functionality. This alone is a massive advantage. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Korean strategies and counter-strategies. A military civilization that doesn't need the tech edge. Terminology used in this guide and not in-game is explained here. g. Grievances decay twice as fast against Gorgo, even when controlled by a human player. Here, I detail Mapuche strategies and counter-strategies. Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Back to Civilizations (Civ6) The Portuguese people represent a civilization in Civilization VI. You may want to use siege units such as Rocket Artillery in place of Bombers as well. Tips for playing on Immortal difficulty. 여기에서는 로마의 전략과 대응 전략에 대해 자세히 설명합니다. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. The strength bonus stacks with a military alliance for a total boost of +10. This guide goes into plenty of detail about Persian strategies, uniques and how. Here, I detail Mapuche strategies and counter-strategies. The Maya work best settling all their cities within six tiles of the capital. Duel-sized maps now have two continents by default, up from one. Removed Nightmare Zone from Yanille and added dock in accordance with the map Acheron: The Frozen Isle. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Zigzagzigal's Guides - Korea (R&F) By Zigzagzigal. I love Zigzagzigal's guides. 41 ratings. The Netherlands and Spain have tiny loyalty bonuses which are seldom a problem. Isibongo. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guide to the Netherlands (BNW) By Zigzagzigal. A general strategy. I'm curious about going the Shoshone and building tall for a scientific victory. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. Here, I detail Gallic strategies and counter-strategies. The Japanese civilization ability is Meiji Restoration, which allows District to receive a standard adjacency bonus from being. Common abilities: Cannot enter Ocean tiles until Cartography has been researched. Introduction. Always settle on or near rivers if you can as the Khmer, as the rewards are great. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. The bonus for having fewer of a district than the average is now 40% instead of 25%. This raises the number of luxuries in the. Introduction. The main changes for Greece in Gathering Storm are: The addition of the diplomatic victory gives Greece (especially under Pericles) a powerful alternative victory route thanks to their free envoys. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. LEADER ABILITY. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. Zigzagzigal's Guides - Japan (R&F) By Zigzagzigal. . Following this guide requires the Gathering Storm expansion. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. The Huns fight and win very early on, and are great fun to play. The amount of time and effort that go into the guides is extraordinary; they’ve become an essential part of Civ for me. The civ's uniques. 119 ratings. Zigzagzigal's Guide to America (BNW) By Zigzagzigal. The Māori's civilization ability is Mana, which allows them to begin the game with the Sailing and Shipbuilding technologies and the ability to enter Ocean tiles, and provides their. Any civ at war with an ally may be targeted for a declaration of war without inflicting grievances. 101 ratings. She leads the Phoenicians in Civilization VI: Gathering Storm. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. - Districts in general are 10% cheaper. Find 28 different ways to say ZIGZAG, along with antonyms, related words, and example sentences at Thesaurus. The high cost also keeps them in check, so despite a +8 strength boost they don't break the game. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. Babylon has a completely unique interaction with the technology tree and can use that advantage. While it's hard to separate the two, in most of the legends Dido never led Phoenicia, but. Here, I detail Polish strategies and counter-strategies. It makes every Natural Wonder awesome, seeing as the faith bonus is doubled compared to other Civs. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. People often won't even trade gold for production 2:1. Phoenicia is best at domination victories. Every natural wonder discovered is +1, or +3 if you're the first to discover it. With a good exploration bonus, they get a decent start going to help you get there. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Georgia (GS) By Zigzagzigal. Changes from the 27 July Summer patch affecting Japan: - Electronics Factories, like regular Factories, are now about 10% more expensive. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Introduction. . Zigzagzigal's Guides - Phoenicia (GS) and China (GS) Link to the Phoenicia guide here. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Immunity to surprise wars always gives you at least five turns warning early in the game, allowing you to focus less on defences and more on expansion. But the abilities around levying units are far and away the best ability on their list. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. That's why I don't like talking about build orders and the like; it's not particularly fun. The higher difficulty you start on, the. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. See the marvels of. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. Introduction. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. Terminology used in this guide and not in-game is explained here. Introduction. Mountain tiles provide +1 Food for each adjacent Terrace Farm. Introduction. 79 ratings. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. I always thought it was interesting that Dido leads the Phoenicians instead of Carthagineans. Phoenicia - The ability to move capital complicates the game somewhat; Scotland - Moderately complex uniques; Spain - Need to settle a second continent and. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. Published: 3 weeks ago Civilization VI Civilization VI is a massive and dense strategy game that can pull thousands of hours out of the most dedicated players. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Babylon is best at domination victories. Following this guide requires the Gathering Storm expansion. They are led by Basil II, under whom their default colors are dark purple and light yellow; and Theodora, under whom their colors are purple and yellow. Capital: Tenochtitlan. Bless our proxy states. Maori Warrior: Replaces Warrior Available right from the get go as your starting unit, the Maori Warrior is identical to the warrior in almost every way - it. Following this guide requires the Gathering Storm expansion. Note: This guide only covers content released prior to the Rise and Fall expansion. Killing units restores up to 30 health. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 63 (!) strength knight corps will crush anything in the field with high mobility. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. To maximise a city's housing yield. Russia is a great Civ for those who like to build up a strong empire before sending it to war. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This ultimately means that Government Plazas and Aqueducts are less viable to rush, while Dams, Canals and especially Spaceports are more viable. 123 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Korea's +4 campuses give you a huge early advantage for going wide, assuming you're either going for a science victory, or you're trying to get super-far in tech so you can roll over your enemies. Complete Playlist. Phoenicia. Kongo forgoes Holy Sites and the possibility of religious victory in order to become a wealthy cultural behemoth with huge cities. The Aztecs are a great example of good civ design in Civ 6. 143 ratings. 184 ratings. Introduction. Science is a fair path for the Khmer. Strong at late-game warfare, and is the only Civ with a direct advantage to nuclear warfare. Rise and Fall Expansion. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Content from any DLC pack released between the base game and Rise and Fall is marked as such. . Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. 91 ratings. Terminology used in this guide and not in-game is explained here. By Zigzagzigal Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. The rest of the civs' loyalty bonuses can be significant enough to notably slow down your loyalty pressure - consider pressuring other civs' loyalty first before switching to. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. As an example, Stirrups now takes longer to research. . Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. Phoenicia is best at domination victories. Terminology used in this guide and not in-game is explained here. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. Here, I detail. . Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Phoenicia is one of the most victory-agnostic civs in the game. . It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Nader Shah's Leader Ability: Sword of Persia. I think my reasoning was that the move-capital functionality works best. They are led by João III, under whom their default colors are white and dark blue. Back to Civilizations (Civ6) The Byzantine people (or Eastern Romans) represent a civilization in Civilization VI. Following this guide requires the Gathering Storm expansion. Note: This guide requires the Rise and Fall expansion and the Persia and Macedon Civilization and Scenario Pack. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Some interesting. This was during the time when of the Greco-Persian wars, when Persia was invading Greek city-states. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. There are occasionally little details. Pre-Rise and Fall content packs. This guide goes into plenty of detail about English strategies, uniques and how to play against them. Zigzagzigal's Guide to Poland (BNW) By Zigzagzigal. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. You can make just about anything work with a little initiative and smart expansion planning. Phoenicia ( / fəˈnɪʃə, fəˈniːʃə / ), [4] or Phœnicia, was an ancient Semitic thalassocratic civilization originating in the Levant region of the eastern Mediterranean, primarily located in modern Lebanon. I prefer small continents over the island plates/archipelago because I feel those other two just don’t give enough land to take advantage of things like adjacency effects etc- you are just so cramped in there is almost nothing you can do. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. A general strategy. No other Civ plays like Venice. Thankfully, you can use Spies to steal eureka boosts from other civs - something Wu Zetian is particularly strong at doing. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. If possible, build both wonders along with the Apadana in your capital for the maximum impact. Here, I detail Phoenician strategies and counter-strategies. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. Here, I detail Phoenician strategies and counter-strategies. It keeps things fresh an interesting, and I usually end up learning new things about that civilization and leader on the side. Become a supporter of Zigzagzigal today! ️ Ko-fi lets you support the creators you love with no fees on donations. It's a tricky Civ to get the hang of, but this guide goes. Introduction. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. The most useful of those wonders for France typically are the Alhambra, Forbidden City, Potala Palace, Ruhr Valley, Taj Mahal, and Kilwa Kisiwani if there's at least two industrial city-states in the game. Just aggression and culture. You can make just about anything work with a little initiative and smart expansion planning. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. Seowons cost half as much as regular Campuses, and for the easy requirement of needing a hill somewhere in your city's limits (preferably 2-3 tiles away from the city centre), you can consistently get a +4 bonus. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. Aiding you in your endeavour is quite possibly the game's strongest economy. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Zigzagzigal's Guides - China (GS) by Zigzagzigal. Rise and Fall Expansion. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. . Every civ has interesting lesser-known tricks and features. Link to the China guide here. New Frontier content packs. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. Pre-Rise and Fall content packs. On a subpar tile: grassland is 2f, plains is 1f 1p, but sea is 1f 1g. Additional +2 Loyalty if the unit is a Corps or Army . Falchion. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. Rome is a civ that matures quickly - the civ ability, Trajan's ability, the early-arriving Roman Fort and the Bath UD all help Rome to achieve things that would take longer for most. The Incan Empire is built in the midst of mountains, with large and productive cities. Zigzagzigal's Guide to Babylon (BNW) By Zigzagzigal. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do.